Research Progress on Game-Based Interventions for Children with Speech and Language Disorders
DOI:
https://doi.org/10.66069/ojspub.27451008Keywords:
Children, Speech and language disorders, Game-based intervention, Serious gamesAbstract
Speech and language difficulties during childhood can extend beyond problems with speaking or understanding language and may also interfere with learning, school performance, and everyday communication. Management often involves repeated practice over relatively long periods, yet maintaining sufficient training can be difficult when children lose interest or when professional and family resources are limited. Game-based approaches have emerged as one way to make this practice easier to continue. They include simple interactive activities as well as digital serious games and newer systems that use automatic speech recognition or adaptive feedback. This review examines how these approaches have been used for speech sound and phonological disorders, pronunciation and motor-speech-related training, language delay, and other communication difficulties in children. Particular attention is given to their role in sustaining participation, extending practice beyond clinical sessions, and providing individualized feedback. Although early findings are encouraging, the literature is still dominated by small and heterogeneous studies, and evidence for long-term retention and transfer to everyday communication remains limited. More rigorous clinical research is needed to determine where game-based intervention offers meaningful benefit in pediatric speech and language therapy.
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Copyright (c) 2026 Xin Chen, Yicheng Ban, Qingmei Lu, Xiaolin Long, Ying Liang

This work is licensed under a Creative Commons Attribution-NoDerivatives 4.0 International License.
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